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		<title>Zhot: Created page with &quot;{{Notice|icon=⚒|title=This article is up to date|text=for version 0.7 &quot;The Long Dark&quot;. Stats reflect Hard difficulty unless noted.}}  : &#039;&#039;This article is about the infernal beast. For the fire spell, see Cinderbrand. For the campaign boss, see Ashmother.&#039;&#039; {{Infobox creature|name=Cinderhound|subtitle=Infernal beast · Tier II|image=Placeholder.png|caption=A Cinderhound at rest in the Forge, embers banking along its spine.|type=Beast · I...&quot;</title>
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		<updated>2026-06-04T16:38:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Notice|icon=⚒|title=This article is up to date|text=for version &lt;a href=&quot;/index.php?title=0.7_The_Long_Dark&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;0.7 The Long Dark (page does not exist)&quot;&gt;0.7 &amp;quot;The Long Dark&amp;quot;&lt;/a&gt;. Stats reflect Hard difficulty unless noted.}}  : &amp;#039;&amp;#039;This article is about the infernal beast. For the fire spell, see &lt;a href=&quot;/index.php?title=Cinderbrand&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Cinderbrand (page does not exist)&quot;&gt;Cinderbrand&lt;/a&gt;. For the campaign boss, see &lt;a href=&quot;/index.php?title=Ashmother&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Ashmother (page does not exist)&quot;&gt;Ashmother&lt;/a&gt;.&amp;#039;&amp;#039; {{Infobox creature|name=Cinderhound|subtitle=Infernal beast · Tier II|image=Placeholder.png|caption=A Cinderhound at rest in the Forge, embers banking along its spine.|type=Beast · I...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Notice|icon=⚒|title=This article is up to date|text=for version [[0.7 The Long Dark|0.7 &amp;quot;The Long Dark&amp;quot;]]. Stats reflect Hard difficulty unless noted.}}&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;This article is about the infernal beast. For the fire spell, see [[Cinderbrand]]. For the campaign boss, see [[Ashmother]].&amp;#039;&amp;#039;&lt;br /&gt;
{{Infobox creature|name=Cinderhound|subtitle=Infernal beast · Tier II|image=Placeholder.png|caption=A Cinderhound at rest in the Forge, embers banking along its spine.|type=Beast · [[Infernal]]|tier=II (intermediate)|disposition=Aggressive · pack|spawns=[[Forge]]|diet=Carrion · embers|health=650|health_pct=65|strength=45|strength_pct=75|armour=12|armour_pct=30|speed=Fast|speed_pct=88|pay=80 gold / payday|food=2 chickens / cycle|lair=2 × 2 tiles|allies=[[Imp]], [[Salamander]]|rivals=[[Frostmaw]]|added=v0.1 (launch)|category=[[Category:Creatures]][[Category:Infernal]][[Category:Tier II]][[Category:Attracted by Forge]]}}The &amp;#039;&amp;#039;&amp;#039;Cinderhound&amp;#039;&amp;#039;&amp;#039; is a fast, pack-hunting [[Beast|infernal beast]] available to the [[Netherlord]] from the early game. Drawn out of the deep strata by the heat of a working [[Forge]], it makes an inexpensive frontline skirmisher: cheap to feed, quick to anger, and devastating in numbers. Cinderhounds hunt in &amp;#039;&amp;#039;&amp;#039;packs&amp;#039;&amp;#039;&amp;#039; and gain bonus damage for every allied hound fighting beside them, rewarding keepers who attract several at once.&lt;br /&gt;
&lt;br /&gt;
Although classed as Tier II, a well-trained pack can hold its own deep into the campaign, and its &amp;#039;&amp;#039;&amp;#039;[[Cinder Breath]]&amp;#039;&amp;#039;&amp;#039; makes short work of the lightly-armoured scouts and surveyors the [[Ringborn]] send into the [[Underring]]. Its chief weakness is cold: anything from the [[Frostmaw]] line halves its damage on contact.&lt;br /&gt;
&lt;br /&gt;
== Biology &amp;amp; lore ==&lt;br /&gt;
Cinderhounds are not born so much as &amp;#039;&amp;#039;kindled&amp;#039;&amp;#039;. Where a Forge burns long enough against living rock, the heat wakes something already sleeping in the strata of the [[Underring]] — the vast hollow underside of the [[Ring]]. The creature claws its way up through cooling slag, shaking the ash from a hide of overlapping plates that glow at the seams when it is roused.&amp;lt;blockquote class=&amp;quot;nl-inscription&amp;quot;&amp;gt;We dug for ore and found teeth. The deeper galleries were never empty, keeper — they were only waiting for us to make them warm. &amp;lt;cite&amp;gt;Vexcavator-Adept Morr, first survey of the Lower Forges&amp;lt;/cite&amp;gt;&amp;lt;/blockquote&amp;gt;A hound&amp;#039;s body temperature tracks its mood: calm animals run merely hot, while an enraged pack can set dry timber alight just by passing through a corridor. This makes them superb attackers and a genuine hazard inside your own dungeon if left unpaid and unfed near your [[Wooden Bridges]] or [[Library]].&lt;br /&gt;
&lt;br /&gt;
== Attraction ==&lt;br /&gt;
Like all creatures, the Cinderhound is not directly recruited: it enters your dungeon through a [[Portal]] when your domain offers what it wants. Cinderhounds are drawn to &amp;#039;&amp;#039;&amp;#039;heat, space to run, and the smell of roasting flesh&amp;#039;&amp;#039;&amp;#039;. Build for those three things and a pack will arrive within a few cycles.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All of the following must hold at the same time. The more spare heat and lair space you offer, the faster (and larger) the responding pack.{{Requirements|{{Requirement|icon=🔥|name=Forge|meta=≥ 9 tiles, actively smelting}}&lt;br /&gt;
{{Requirement|icon=🛏|name=Lair|meta=≥ 4 free tiles next to heat}}&lt;br /&gt;
{{Requirement|icon=🍗|name=Hatchery|meta=surplus ≥ 6 chickens}}&lt;br /&gt;
{{Requirement|icon=🌀|name=Portal|meta=claimed and accessible}}}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attraction thresholds&lt;br /&gt;
!Condition&lt;br /&gt;
!Minimum&lt;br /&gt;
!Effect on the pack&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Forge heat&lt;br /&gt;
|9 tiles&lt;br /&gt;
|Unlocks attraction&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Forge heat (surplus)&lt;br /&gt;
|16+ tiles&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-good&amp;quot;&amp;gt;+1 hound, faster arrival&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Free lair tiles&lt;br /&gt;
|4&lt;br /&gt;
|1 hound per 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Hatchery surplus&lt;br /&gt;
|6 chickens&lt;br /&gt;
|Prevents immediate departure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Dungeon dread&lt;br /&gt;
|—&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-mid&amp;quot;&amp;gt;High dread attracts a 4th hound&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
[[File:Placeholder.png|right|thumb|201x201px|A pack of three flanks a Ringborn Knight; note the shared aura of &amp;#039;&amp;#039;Pack Fury&amp;#039;&amp;#039;.]]&lt;br /&gt;
In a clean fight, a single Cinderhound is unremarkable, but they are almost never alone. Its value scales with the pack, and the keeper who funnels enemies through a corridor of hounds will get far more out of them than they cost in gold.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cinder Breath&amp;#039;&amp;#039;&amp;#039; — short-range cone of fire. Ignites flammable terrain and applies &amp;#039;&amp;#039;Burning&amp;#039;&amp;#039; (8 dmg/s for 4 s). 6 s cooldown.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pounce Claw&amp;#039;&amp;#039;&amp;#039; — leaps up to 4 tiles to close the gap, knocking down light targets. Unlocks at level 4.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pack Fury&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(passive)&amp;#039;&amp;#039; — +6 % damage per allied Cinderhound within 3 tiles, up to +30 %.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stoke Embers&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(passive)&amp;#039;&amp;#039; — slowly regenerates health while standing on a Forge or Lava tile.&lt;br /&gt;
&lt;br /&gt;
=== Stats by level ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Health, damage and XP by level&lt;br /&gt;
!Level&lt;br /&gt;
! class=&amp;quot;nl-num&amp;quot; |Health&lt;br /&gt;
! class=&amp;quot;nl-num&amp;quot; |Damage&lt;br /&gt;
! class=&amp;quot;nl-num&amp;quot; |Armour&lt;br /&gt;
! class=&amp;quot;nl-num&amp;quot; |XP to next&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |1&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |650&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |45&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |12&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |512&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |4&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |980&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |68&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |15&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |1640&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |7&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |1420&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |97&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |19&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |3900&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |10&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |2050&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |134&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |24&lt;br /&gt;
| class=&amp;quot;nl-num&amp;quot; |—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jobs &amp;amp; training ==&lt;br /&gt;
Cinderhounds are single-minded: they fight, eat, sleep and train. They do not study, craft or pray, so don&amp;#039;t count on them for production in your [[Library]] or [[Temple]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Room preferences&lt;br /&gt;
!Room&lt;br /&gt;
!Aptitude&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Training Room]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-good&amp;quot;&amp;gt;Excellent&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fastest leveller in Tier II; trains only when content.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Combat Pit]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-good&amp;quot;&amp;gt;Excellent&amp;lt;/span&amp;gt;&lt;br /&gt;
|Earns XP and reduces anger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Library]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-none&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;&lt;br /&gt;
|Refuses to study.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Workshop]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-none&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;&lt;br /&gt;
|No manual dexterity to craft.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Temple]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nl-rate-poor&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;&lt;br /&gt;
|Only tolerates it to cool off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moods &amp;amp; anger ==&lt;br /&gt;
{{Notice|type=spoiler|icon=⚠|title=Handle with care.|text=An angry Cinderhound doesn&amp;#039;t sulk like an [[Imp]]: it sets things on fire. Keep payday on schedule and a Forge nearby.}}The following &amp;#039;&amp;#039;&amp;#039;raises anger&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Missing a full payday (&amp;lt;span class=&amp;quot;nl-rate-poor&amp;quot;&amp;gt;severe&amp;lt;/span&amp;gt;).&lt;br /&gt;
* No accessible Forge or Lava in the dungeon (&amp;lt;span class=&amp;quot;nl-rate-poor&amp;quot;&amp;gt;severe&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Falling in cold water or being near a [[Frostmaw]] (&amp;lt;span class=&amp;quot;nl-rate-mid&amp;quot;&amp;gt;moderate&amp;lt;/span&amp;gt;).&lt;br /&gt;
* Imprisonment, or watching a packmate die (&amp;lt;span class=&amp;quot;nl-rate-mid&amp;quot;&amp;gt;moderate&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;calms it down&amp;#039;&amp;#039;&amp;#039;: prompt payday, a victory in the [[Combat Pit]], sleeping in a warm [[Lair]], and a stocked [[Hatchery]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attract in bulk.&amp;#039;&amp;#039;&amp;#039; Because of &amp;#039;&amp;#039;Pack Fury&amp;#039;&amp;#039;, three hounds are worth far more than three times one. Oversize your Forge before opening the Portal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Watch your own corridors.&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;Burning&amp;#039;&amp;#039; effect spreads to [[Wooden Bridges]], [[Doors]] and the [[Library]]. Reroute patrols.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against cold.&amp;#039;&amp;#039;&amp;#039; Facing [[Ringborn]] cryomancers, pair hounds with a [[Salamander]] to strip frost stacks.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t overinvest past Tier III.&amp;#039;&amp;#039;&amp;#039; Once [[Hellhorn|Hellhorns]] unlock, retire hounds to corridor defence rather than frontal pushes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Placeholder.png|Idle animation sheet&lt;br /&gt;
File:Placeholder.png|Cinder Breath VFX&lt;br /&gt;
File:Placeholder.png|Early concept, 2024&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Cinderhound&amp;#039;s idle moan is the slowed recording of an actual kettle reaching boiling point.&amp;lt;ref&amp;gt;Developer commentary, devlog [https://example.com &amp;quot;The Sound of the Underring&amp;quot;], 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In early versions it was called &amp;quot;Ashmastiff&amp;quot;; it was renamed because playtesters kept calling it &amp;quot;the fire dog&amp;quot;.&lt;br /&gt;
* It is the only Tier II creature capable of permanently destroying your own rooms, a property it shares with the Tier IV [[Magma Wyrm]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zhot</name></author>
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